![]() The class balance in Phantasy Star Online 2 wasn't very great and to absolutely no surprise a new class who modernized the game significantly (Hero) was so overpowered compared to every class due to its different design approach that Sega willingly wanted to drop the old classes and old gameplay in favor of something new and really wanted people to eat it up. I am of the stance that "if it isn't broke it doesn't need to be fixed" which is not particularly true for Phantasy Star Online 2 because Sega's biggest middle finger they've thrown at the players exploded so badly for them that the playerbase bled and nearly killed the game - and they still had the gall to blame it on the players. My main gripes for disliking New Genesis are not exactly of what it is trying to do (such as the Geometric Labyrinth being very fun for me - likely some of the most fun the game has had to offer outside of scheduled Emergency Quests) but rather what it still carries from Phantasy Star Online 2. By about that point in the game, you are likely ready to handle the Episode 6 content (the "game" because that's how Sega designs their content as everything before that point is unfortunately trivialized by powercreep) and get to play the parts that Sega intended for players to play. I feel that Phantasy Star Online 2 is a stronger game provided you passed the "necessary" tutorial part of the game (once you reach Level 75/75 to unlock Successor classes, and once you get every class to at least Level 85 to have a "fair" chance of seeing how those classes play due to how vital the Level 85 skills are). Personally to me, I feel I'm stuck in-between because there are parts of both games I like more than the other. I guess everyone but me loves open world. But NGS doesn't feel like any PSO game before it, and according to my personal tastes, it differs in a bad way. If this was a Phantasy Star game (not online), I'd be happy with it. I actually loaded up PSO BB and played through it again, because I was craving the old PSO style epic adventure. You're always a stone's throw from civilization. You never get "deeper" into a NGS dungeon. ![]() Just strolling around the outside of the city. ![]() In NGS, the fact that I can see the town while I'm out grinding baddies kills the atmosphere for me. But it's not what I want from a PSO game. It's the same feeling I get with every other bland MMO out there. It feels like the main character just happens to be one of tens of thousands of people running around the world. I love the sense of a small group exploring a dungeon, ruins, whatever, and PSO/PSU/PSO2 gave me that. You nailed it for me describing the "spirit" of the game.
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